Currently there's an idle mode animation that we can invoke and seems reasonable that we can develop skills solely for the idle mode or include an idle mode/autoplay implementation. It's common to customize our own screen wallpaper or slideshow. I assume their Jibo team might have their own idle mode animations. I'll guess there's a pong game too
idle mode skills - these are skills that can autoplay with or without user interaction, but must at least be triggerable by any external interaction - so far I'll say these skills can play in idle mode or invoked by Jibo anyway appropriated.
Optionally, the skill can have speech or other triggers
One goal is character development to provide more opportunties for everyone to sense Jibo's character, his interests, his world. The idle mode or autoplay seems to be one opportunity. Jibo might interact with his favorite toys, games. Here we might find out his likes/dislikes, some talents. Later he might bond with his family to share their interests or even help cultivate children's interests,
Other idle mode skills might play family photos, music playlists, etc particular for the family or user (Jibo knows who is in the room or the user directs Jibo to play her idle mode somehow)
Another goal is to give the users a sense of presence and companionship, help folks chill-out or just help filter out other sensory info e.g. fidget toy role. Much like we feel when a pet is in the room occupied with their grooming, toys, my slippers. There's pysch benefit whether I pay attention to my pet/Jibo or not. I might just chill out and watch a bit and then get back to what I was doing. (note:with my health wellness interests, this goal is supported greatly by Jibo's character building activities)
Family or personal goals
If the family or person wants to cultivate interests or help with motivation or behavior changes, then perhaps the idle trigger skills help "configure" Jibo's personality as more of a role model / personal motivator or trainer (hey kids, even Jibo practices his violin sometimes )
Even more persistent Jibo friends and fav objects / toys might be introduced by the Jibo Team or by the community for use in animations and scene/story development.
An idle mode skill might interact with someone, but it can happily continue on without intereractions. It might even ask someone a question, though no answer is ok.
As Jibo learns about the family, perhaps the idle mode skill might reflect the shared interests with the family. (skills might be tagged e.g. sport/tennis where Jibo plays solo, with a character friend, but the end-user might ask to play.
playlists: the end users can customise what plays in idle modes (family, individual). Jibo might determine which playlists are appropriate automatically or if someone asks.
nice visual/verbal transitions to an idle mode skill (?) "oh, I think I'll play catch with Fido"
advertising if not allowed,
Looking forward to any discussions