Thanks for giving this skill a quick test, chris and bmulreni.
@chris: I ran into that same bug as well during my testing. Although it seemed intermittent, it did creep up more as the skill looped. I wasn't able to fix it since I couldn't pin it down, but you might be right that it's the same bug that was already reported.
Per the "For how long" prompt, the skill should reference if a time was set in the original "look away" request...if it skipped it during your test, this might be a bug in my code. I'll give it a check today to see what I can find. I also like your idea of asking if it's okay to turn back; that sounds very considerate and Jibo-like.
I'm also very glad that you were inspired to create a "peak-a-boo" game by this skill. Something like that could also be extended into a full-fledged "hide-and"seek" game too, where Jibo turns and around and tries to find you. Both games will be fun for kids and adults.
@bmulreni: Thanks for the suggestions about extending the factory rules...I'll just add those to my rule file in case they don't get put into the factory rule. Also, I like your idea of allowing him to turn around until futher notice. He's already listening for a "hey jibo" when he's turned around to come back, so it would be a pretty simple change for me to include this.